MLdonkey

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Complaints started to come in from eDonkey users about MLDonkey being too efficient, i.e. utilizing an unfair amount of network resources. This probably has to do with the extreme reluctance of the developers of [[eDonkey2000]] to improve their product, which led to larger and larger servers, instead of following the approach MLDonkey stood for: increasing the connectivity of the network as a whole. But, then again, making the [[eDonkey2000]] network too efficient would probably not be in line with the plans to develop the Overnet, which is indeed a high connectivity serverless network.
 
Complaints started to come in from eDonkey users about MLDonkey being too efficient, i.e. utilizing an unfair amount of network resources. This probably has to do with the extreme reluctance of the developers of [[eDonkey2000]] to improve their product, which led to larger and larger servers, instead of following the approach MLDonkey stood for: increasing the connectivity of the network as a whole. But, then again, making the [[eDonkey2000]] network too efficient would probably not be in line with the plans to develop the Overnet, which is indeed a high connectivity serverless network.
  
MLDonkey also featured a way to exchange file sources between clients, thereby making the servers less important, of course another threat to the pride of the server admins. Soon, a strange alliance was formed by the developer of the popular [[Lugdunum]] server and MetaMachine, the [[eDonkey2000]] development company. This resulted in a long series of attempts to ban MLDonkey, bans which were easily worked around, and due to the nature of open source projects, also easy to deploy among users.
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MLDonkey also featured a way to exchange file sources between clients, thereby making the servers less important, of course another threat to the pride of the server admins. Soon, a strange alliance was formed by the developer of the popular [[LugdunumServers]] server and MetaMachine, the [[eDonkey2000]] development company. This resulted in a long series of attempts to ban MLDonkey, bans which were easily worked around, and due to the nature of open source projects, also easy to deploy among users.
  
 
It is important to note that, being an OpenSource project, the MLDonkey team have always offered their solutions to the original developers, as well as the rest of the community. This courtesy has never been returned, even though numerous pleas have been forwarded; MetaMachine insists on keeping their code and protocols proprietary.
 
It is important to note that, being an OpenSource project, the MLDonkey team have always offered their solutions to the original developers, as well as the rest of the community. This courtesy has never been returned, even though numerous pleas have been forwarded; MetaMachine insists on keeping their code and protocols proprietary.

Revision as of 02:53, 29 September 2006

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